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Posted By Sim@CanDevs

CanDevs was unavailable for a few hours on the afternoon of January 12, 2015. This was due to the site having reached its monthly bandwidth limit (ie too many visitors). This has now been worked out with the site's domain host, so this type of problem should not occur going forward.

On another note, there is a backlog of additions/corrections to be made, and email to reply to, so your patience in much appreciated!

www.candevs.ca

 


 
Posted By Sim@CanDevs

Canadians love a good game of bingo and the advent of online sites has made the game open and accessible to everyone, regardless of age, background and financial status.

Bingo is a simple, but fun game, which involves random numbers being selected by the bingo caller, or host, which the players have to match to the random numbers on their bingo card. The first person to match a line or a full card wins a prize – it’s that simple!

Play online bingo wherever you are

The growth of online bingo sites in Canada and the rest of the world have brought bingo to the masses. So why is it so popular?

- You can play whenever you want as the sites are open 24 hours a day, 7 days a week

- There are many review sites that offer well researched online bingo sites in Canada.      

- Online apps for your Smartphone or tablet means that you can play on the go, whether you are sitting at home, in your lunch break or waiting to pick up your daughter from ballet class.

- All the sites offer some great incentives for new players, usually in the form of free cash to play some games, sometimes up to $50.

- You can play online bingo from the comfort of your armchair, no need to go out in the cold and dark in the middle of winter to travel to the bingo hall.

- There are some great cash prizes on offer, from a few dollars up to the thousands. Many sites also offer luxury holidays instead of cash.

- Websites are simple to use and easy to join.

- Your payment and card details are kept on a secure server, so the chance of someone else getting their hands on them is slim.

Bingo halls - the social way to play bingo in Canada

The onslaught of online bingo has meant that bingo hall owners in Canada have had to up their game dramatically to keep the customers coming through the door, as they now have to persuade people that it is worth coming out in the cold and dark in the middle of winter to play their favorite game. They have done this by:-

- Making the bingo halls or parlors an inviting place to be. They are now buildings that are warm in winter and cool in summer, have comfortable seating and loads of facilities such as restaurants, great sound systems, music and other entertainment.

- Offering special promotions, such as reduced priced tickets on certain days of the week.

- Promoting Canadian bingo as a game for all ages, not just the traditional image of a lady in her sixties or seventies going to the hall once a week for a game with her friends.

- Offering great cash prizes that can run into thousands of dollars.

- Opening bingo halls in locations that are convenient to get to. You will find that if you live in a populated area, there is a place where you can play bingo not too far away.

- Generally making playing bingo much more of a social event and a place to meet your friends as well as making new ones. All in all, a great evening out.

 


 
Posted By Sim@CanDevs

Job Description:
Modeling 3D environments and creating textures for low and medium resolutions.

Type:   Permanent full-time employee
Salary:   Salary based on experience plus Medical/Dental benefits
Positions available:   1
Start Date:    Immediately

Responsibilities:
• Modeling 3D environments optimized for mobile devices
• Creating textures in different resolutions for specific devices
• Follow directive, art work and concept art provided
• Apply and maintain a consistent art style throughout the assets of the entire project
• Adapting to various game styles (realistic, cartoon, pixel, etc.)
• Communicate in technical manner for programmer implementation of assets, shaders and elements
• Work with the Programming Team to ensure the implementation matching the intention

Essential Skills & Experience:
• Prior mobile video game 3D experience
• Strong skills in Maya or 3DS Max, proficient with Photoshop
• Illustration and drawing skills. Excellent eye for color, shape and composition
• Understanding of the game development process
• Knowledge of mobile art techniques for advanced optimization, custom light maps etc.
• Passion for the industry and an understanding of market trends and styles
• Strong oral and written communication skills
• Ability to work well with a team, but also organized and independent
• Ability to understand technical implementations and limitations
• Ability to work within a schedule and budget
• Being capable of self-management, accurately estimating time to complete tasks, giving realistic, achievable timescales and managing priorities to meet deadlines
• Highly motivated and passionate about interaction designs and games

Pluses:
• Prior experience in a well-known mobile title or AAA titles are a significant asset
• Knowledge in media (games, comics, film etc.)
• Basic programming skills or experience with the Unity Platform
• Shader development experience, next-gen texturing
• Experience with particles and in-game effects
• Other 3D skills, such as character experience, rigging and animation
• Traditional art skills

How to Apply:
If you meet the requirements for this position, please visit our Career page and fill out the application form.

We look at every application, resume and portfolio sent to us but due to the high volume of submissions we receive every day, we are unfortunately only able to respond to successful applicants.

About Ratrod:
Founded in 2009, Ratrod Studio Inc. is an entertainment software company that specializes in developing and publishing interactive web content and games for a complete range of platforms including mobile devices, PC and console systems.

 


 
Posted By Sim@CanDevs

Job Description:
Develop multi-platform video games using the Unity 3D engine.

Type:   Permanent full-time employee
Salary:   Salary based on experience plus Medical/Dental benefits
Positions available:   2
Start Date:    Immediately

Responsibilities:
• Implement game functionality as per design document and specification (vehicles & character control, AI, game GUI, scoring and other game elements)
• Design implementation approach to take game road map into account
• Communicate with other team members to establish pipeline and integrate media assets
• Give regular feedback to project lead as to implementation issues and possible improvements to game design
• Produce technical documentation
• Address bugs and other technical issues identified for subsequent release

Essential Skills & Experience:
• Excellent knowledge of Unity and C# scripting, textures, animation, GUI styles, user session management, etc.
• Self-motivated with a strong desire to learn and stay abreast of game developments/standards
• Direct experience with game physics and particle systems
• Experience with iPhone and Android game development
• Experience with version control software
• Ability to work independently, and in a team
• Excellent oral and written communication skills
• Able to ‘think outside the box’
• Quick to pick up new tools and systems
• Must be comfortable working under NDA
• Must love to roll-up your sleeves and get dirty with Unity3D; integrating textures, meshes, adjusting lighting, setting camera angles, optimization, audio integration etc.

Pluses:
• Experience with Objective-C and Javascript
• Prior experience in a well-known mobile title or AAA titles are a significant asset
• Level design, planning and creation experience
• Facebook application development
• Knowledge in media (games, comics, film, etc.)

How to Apply:
If you meet the requirements for this position, please visit our Career page and fill out the application form.

We look at every application, resume, and portfolio sent to us but due to the high volume of submissions we receive every day, we are unfortunately only able to respond to successful applicants.

About Ratrod:
Founded in 2009, Ratrod Studio Inc. is an entertainment software company that specializes in developing and publishing interactive web content and games for a complete range of platforms including mobile devices, PC and console systems.

 


 
Posted By Sim@CanDevs

Perhaps no video game better traced the evolving landscape of video game development in the late 1990s and onward than Tomb Raider, which grew from a 1996 third-person shooter designed for the Sega Saturn, PlayStation and PC, into a cultural phenomenon. Featuring female adventurer Laura Croft at its center, the original Tomb Raider was an immediate smash, credited with helping to sell over 100-million PlayStation consoles. In a fascinating way, the game quickly transcended the video game world, with Lara Croft gracing the covers of TIME and Newsweek in the years that followed.

Four more annual Tomb Raider games were released by Core Design following the success of the original, creating a buzz that eventually drew Hollywood’s attention. The result was a pair of Tomb Raider films, staring Angelina Jolie as Lara Croft, released in 2001 and 2003. Those movies, paired with comic books, novels, animated short series and much more helped transform Tomb Raider from a legend in the video gaming industry into a pop culture icon. The game was among the first to make this transformation on such a massive scale, and is still producing new editions.

The franchise set the bar for video game licensing, opening a number of new revenue streams for developers to convert upon a hit game. Some of the biggest streams include:

Movies/DVDs - Obviously, there is a lot of money to be made in Hollywood. The two Tomb Raider movies, Lara Croft: Tomb Raider and Lara Croft Tomb Raider: Cradle of Life, made more than $430-million at the box office worldwide combined, all while helping the video game franchise boost its profile and likely sell countless more video game titles.

Merchandise - Another great way for companies to make money of their gaming franchises is through merchandising. By putting Lara Croft on t-shirts, hats, television ads for Visa and Lucozade drinks and much more, Eidos Interactive (now Square Enix Europe) was able to generate millions in extra revenue.

Licensing to casino software companies - One of the more unique revenue streams is licensing to casino software companies. A number of popular series - both movies and video games - have been transformed into casino software game. A license for Tomb Raider was specifically bought by Microgaming, one the biggest casino software companies creating a successful 5-reel video slot based upon the game.

Amusement parks - Tomb Raider also made a pretty penny by licensing its rights to six Paramount Parks, with three Tomb Raider-themed rides opening around the world. Later, the franchise supported the Tomb Raider: The Machine ride at Movieland Studios in Italy, and also boasted the indoor Tomb Raider: The Ride at Kings Island until 2008.

One of the more difficult questions to answer when it comes to Tomb Raider is whether the game grew to such iconic status because of the effectiveness of the licensing, or whether the game was simply so popular that a great pop culture presence was bound to follow. Certainly, a lot of the franchise’s popularity outside the gaming sphere came from good planning. Angelina Jolie was a rising star in 2001, and using her as the face to bring the franchise into Hollywood aided the process immensely.

That said, what really sold the Tomb Raider franchise was Lara Croft. A strong, sexy female lead, Croft was a new sort of hero for the traditionally male-dominated video game world. Her presence at the forefront of such a popular game is what drew mass attention - thus her placement on TIME and Newsweek covers. Her, and probably Tomb Raider’s placement as the first major PlayStation game, is what really drove the franchise into rarified air.


 


 
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